Wednesday, October 7, 2015

VIDEO GAMES: MORE THAN A GAME

The IDM Gaming Report gives us a look at what businesses may potentially look like a few years from now. Technology has changed drastically over the past decade and it is only expanding in years to come. The way businesses are run are based on technology and distribution of products. Namely, the way the distribution process occurs is virtually online through different sources. Leaders of businesses can look to online gaming for help on improvement. 

Online gaming provides leaders and CEO’s to see how their business works well, and which people work best with others. The way people engage with one another is very much similar to that of a real life environment. There are such things called MMORPG (Massively Multiplayer Online Role-Playing Games) that put this in effect. People are developing skills in these scenarios, building off one another, and ultimately striving to succeed. People who are part of the online gaming community said themselves that “it is improving their “real world” leadership capabilities” (IBM Gaming Report). 


Avatars who join a guild are ultimately seeking a common goal. This goal can very well lead to the goal of a company or corporation. Therefore the overall use of online gaming rises in that the success of these companies drastically changed from the communities created in these virtual worlds. Environments in these virtual worlds create a similarity that the avatars have as well as then creating a guild to succeed. The age range is primarily between 18 and 49 years old. Eighteen years and below takes much of 35% of online users, and 19% of people fifty and older use it. The distribution shows that online gaming is popular with society now. Therefore, the younger population is more experienced with the gaming platforms and how to use them. 

Leadership is a huge factor in online gaming. One is given the rights of a leader if they quality the right tools and are reserved players. These leaders lead the raids or missions, much like in a real life situation. There are many tools that are taken into account, such as wealth, group size, techniques and many more. The effectiveness of leaders in gaming could benefit the leaders in real life situations by the incentive systems used. In Minecraft, being a leader is huge. You can lead the other "beings" and form a pack to fight against the zombies and creatures. Building and creating a tower, building, or maybe a site of multiple places, the leader needs to tell people what to do, and what is required and needed in order for success to occur. 


Being the leader is a defining moment for some. Whether it be the leader of a country, the leader of a crowd, or  group, or the leader of an online gaming mission, they all have the same similarity being the leader. Communication is key. If you do not communicate fast enough and efficiently enough, the outcome will not be effective, much like in the real world. There needs to be an incentive system in order for a lasting leadership to be in effect. 

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